Vincent Houzé uses modern computer graphics techniques to create interactive art, performances, and large-scale multimedia installations. His practice centers on dynamic simulations and systems in which simple rules give rise to complexity, richness, and realistic motion in his work.

Houzé was born and raised in Paris, where he studied computer science and graphic design. Before embracing interactive art he has worked in Paris and London as a visual effects designer for films, commercials, and video games. He now lives and work in New York, where he was previously a member at NEW INC, the New Museum incubator for art and technology. Houzé’s recent work was exhibited among others in the last editions of the Day for Night Festival in Houston, at Google I/O 2017, and has been featured in a number of online magazines such as the Creators Project and Creative Applications Network.

Contact :

info@vincenthouze.com

Exhibitions & Performances :

  • 2018 – Créatures – Société des Arts Technologiques (SAT) – Montreal
  • 2018 – Fluid Structure 360 – Capitaine Futur et la supernature, La Gaîté Lyrique – Paris
  • 2018 – Fluid Structure – International Light Festival, Xi’an
  • 2017 – Fluid Structure – Infinite Dimensions in Digital Art and Beyond – Mixc Art – Shanghai
  • 2017 – Fluid Structure – That’s not it – Mana Contemporary – Jersey City
  • 2017 – Fluid Structure – Google I/O 2017 – Mountain View
  • 2016 – phases – Day For Night Festival 2016 – Houston
  • 2015 – lull – Day For Night Festival 2015 – Houston
  • 2015 – Modular – The Vasquez – Brooklyn

Talks & Workshops :

  • 2018 – Round Table on Videomapping and interactivity – Video Mapping Festival #1 – Wallers-Arenberg
  • 2018 – Introduction to GLSL in TouchDesigner – Brooklyn Research – Brooklyn
  • 2016 – Softbody dynamics with NVIDIA Flex in TouchDesigner – Volvox Labs – Brooklyn
  • 2013 – Procedural Animation with Houdini Masterclass – Arts et Technologies de l’Image (ATI) – Paris 8 Université

Press :

Film credits :