Vincent Houzé creates interactive art, performances, and large-scale multimedia installations through which he explores our intimate connection to the natural world. His practice centers on simulations of physical phenomena in which simple rules give rise to complexity and realistic motion. The resulting tapestries are often shaped by, but not dependent on, the participation of onlookers, creating a rich and dreamlike world in which our relationship to invisible environmental forces is both immediately seen and felt.

Houzé was born and raised in Paris, where he studied computer science and graphic design. His work has been exhibited globally including at Google I/O in Mountain View, La Gaîté Lyrique in Paris, the Société des Arts Technologiques (SAT) in Montreal, the Times Art Museum in Beijing, and at the first two editions of the Day for Night Festival in Houston, among others. He has given artist talks and taught workshops in New York City, Mexico City, Paris, Shenzhen and Montreal. He was previously a member of NEW INC, the New Museum incubator for art and technology. Prior to embracing interactive art, Houzé worked as a visual effects designer for films, commercials, and video games in Paris and London. He currently lives and works in New York City.

Contact :

info@vincenthouze.com

Exhibitions & Performances :

  • 2020 – Microcosme – 10 Times Square – New York City
  • 2019 – Créatures (screening) – Mutek.MX – Mexico City
  • 2019 – Créatures (screening) – Sonar – Barcelona
  • 2019 – Seed – File Festival – São Paulo
  • 2019 – Currents and Transitions Excerpts – One Times Square – New York City
  • 2019 – lull and Créatures (installation version) – Mindpark 2019 – Shenzhen
  • 2019 – Transitions – Decode Experiential – New York City
  • 2019 – Fluid Structure 360 – Mois Multi – Quebec City
  • 2018 – lull – OnCanal – New York City
  • 2018 – Fluid Structure LMNL Edition – Onedome – San Francisco
  • 2018 – Créatures (Screening) – The Dome at Plaisirs D’Hiver – Bruxelles
  • 2018 – Fluid Structure – LG House of Signature – Miami
  • 2018 – Créatures (Screening) – Société des Arts Technologiques (SAT) – Montreal
  • 2018 – Fluid Structure 360 – XCelerator, Times Art Museum – Beijing
  • 2018 – Créatures – iX Symposium – SAT – Montreal
  • 2018 – Créatures – Société des Arts Technologiques (SAT) – Montreal
  • 2018 – Fluid Structure 360 – Capitaine Futur et la supernature, La Gaîté Lyrique – Paris
  • 2018 – Fluid Structure – International Light Festival – Xi’an
  • 2017 – Fluid Structure – Infinite Dimensions in Digital Art and Beyond – Mixc Art – Shanghai
  • 2017 – Fluid Structure – That’s not it – Mana Contemporary – Jersey City
  • 2017 – Fluid Structure – Google I/O 2017 – Mountain View
  • 2016 – phases – Day For Night Festival 2016 – Houston
  • 2015 – lull – Day For Night Festival 2015 – Houston
  • 2015 – Modular – The Vasquez – Brooklyn

Talks & Workshops :

  • 2019 – Advanced GLSL in TouchDesigner – TouchDesigner Summit 2019 – Montreal
  • 2019 – Dynamic Simulations for Large Scale Interactive Installations and Performance – TouchDesigner Summit 2019 – Montreal
  • 2019 – Immersive media, mixed reality and simulations : Blurring boundaries – Mindpark 2019 – Shenzhen
  • 2019 – Decode Experiential III panel – Lightbox – New York City
  • 2019 – Recent works – LiveX – New York City
  • 2019 – GLSL in TouchDesigner – Cocolab – Mexico City
  • 2018 – GLSL in TouchDesigner – Brooklyn Research – Brooklyn
  • 2018 – Round Table on Videomapping and interactivity – Video Mapping Festival #1 – Wallers-Arenberg
  • 2018 – Introduction to GLSL in TouchDesigner – Brooklyn Research – Brooklyn
  • 2017 – Fluid Dynamics with NVIDIA Flex in TouchDesigner – TouchDesigner Mutek Workshop – Montreal
  • 2016 – Softbody dynamics with NVIDIA Flex in TouchDesigner – Volvox Labs – Brooklyn
  • 2013 – Procedural Animation with Houdini Masterclass – Arts et Technologies de l’Image (ATI) – Paris 8 Université

Press :

Film credits :

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